Luna the Dark Spirit
DARK 4

Luna the Dark Spirit

  • ATK:
  • 1600

  • DEF:
  • 1200

  • View:
  • 3973




Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 6, 2026
48± 6/ 100
Power Score
Intrinsic 50
Deck 50

Luna the Dark Spirit — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 49.5 · Deck: 50.2 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Luna is a Level 4 DARK Fiend body that serves as material for Synchro/Link/Fusion in Resonator and Archfiend archetypes, where it appears consistently across 121 recent decks. The conditional summon requirement (banish a DARK from GY) is easily met in those homes, providing reliable access. However, the card generates no advantage and its Standby Phase burn (500 damage) is negligible—a 36-turn clock with no protective text. Power comes from being clean material in focused archetypes, not from any disruption or combo generation.

Axis scores

Axis Score Evidence
Accessibility 40 Requires hand + DARK in GY to summon; consistently appears in 121 recent decks, especially Resonator/Archfiend lines where GY naturally fills. (verified)
Combo & Conversion 25 No text indicates combo generation; functions as a material body for Synchro/Link/Fusion in partner archetypes, though no recorded combo boards demonstrate active use. (inferred)
Resource Economy 20 Banishing 1 DARK from GY to summon yields a 0 or −1 net; 500 damage per Standby Phase provides negligible value (equivalent to ~0.03 card advantage over a full game). (verified)
Effect & Interaction 5 No negation, removal, or disruption on card text; 500 damage burn is too slow to influence most interactions (36 turns to win from 18,000 LP). (verified)
Material Utility 65 Level 4 DARK Fiend with no use restrictions; 1600 ATK/1200 DEF is functional as Synchro non-Tuner or Link material in Resonator/Archfiend/Bystial homes. (verified)
Resilience & Flexibility 35 Once removed, cannot be recursed (no effect text support); Standby Phase burn is once-per-turn-only and doesn't protect the body from removal or negation. (verified)
Deck-Building Efficiency 50 Not a garnet in GY-heavy archetypes; 1–3 copies per deck suggest conditional playability; DARK-specific requirement limits splashability to specialized homes. (observed)

Calculation

Weight profile: Primary: Material body. Intrinsic ≈ 49.5, Deck ≈ 50.2, Meta = provisional. Modifiers: GY-fill requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 DARK Fiend material for Synchro/Link/Fusion lines
  • Appears in 121 recent decks across Resonator, Archfiend, and Bystial homes, confirming real accessibility in context
  • No use-as-material restrictions; not a garnet in GY-heavy archetypes
  • Summon requirement naturally satisfied in DARK-heavy environments

Weaknesses

  • 500 damage per turn is negligible (36-turn clock with zero protection)
  • No combo generation, no disruption, no card advantage
  • Vulnerable to removal with no recursion or protection text
  • Conditional on hand presence + GY-fill; not universally accessible
  • DARK-specific requirement limits splashability outside specialist homes

Counters / choke points

  • Any removal spell (Kaiju, Raigeki, etc.) ends it
  • Effect negation (Skill Drain, Shadow-Imprisoning Mirror) blanks it to a vanilla body
  • GY disruption (Macro Cosmos, Dimensional Fissure) can prevent summon

Best use

Material body for Synchro/Link Synchro, incidental burn. Decks: Resonators, Archfiend, Bystial/Byssted, Thunder Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text prohibits Normal Summon; requires banishing 1 DARK from GY to Special Summon from hand; Inflicts 500 damage to opponent once per turn during Standby Phase; Appears in 121 recent decks (latest 2026-09) across Resonator, Archfiend, Bystial, and 32 other archetypes; 61.2% co-deck rate with Crimson Resonator and Red Rising Dragon (both Synchro engines); Runs 1–3 copies per deck; 67.8% of decks run 1 copy, 15.7% run 2, 16.5% run 3
  • Observed: 35 distinct archetypes in recent deck sample; Resonator (20.7%) and Archfiend (9.9%) are dominant; Across usage statistics, appears in Gate Guardian (100% inclusion, 2 copies) and Regenesis (60%, 2 copies); Gameplay spread: Control (48.8%), Combo (28.9%), Grind (16.5%), Aggro (5.8%)
  • Inferred: Functions as a Level 4 DARK Fiend material body for Synchro/Link/Fusion in specialist archetypes; text contains no self-searching or combo extension; 500 damage per Standby Phase is negligible in practical game length (~36-turn clock); primary value is the body, not the burn; Banishing requirement satisfied naturally in DARK-heavy Resonator/Archfiend builds where GY fills with DARK monsters during play; No recursion text limits resilience; once removed, cannot be retrieved
  • Data gaps: No combos supplied (0 combos) — cannot confirm actual role execution in recorded boards; combo_conversion scored from text only No banlist token supplied — assumed 3 copies legal in all formats (TCG, OCG, Master Duel, Duel Links) Guide evidence minimal (1 passing mention in Thunder Dragon guide); no dedicated archetype guide No Top-Card ranking data — card is not a meta-defining staple; played as a regional role-filler











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