DARK
4Luna the Dark Spirit
ATK:
1600
DEF:
1200
View:
3973
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.
Luna the Dark Spirit — Power Evaluation
Final Score: 48 ± 6 · Confidence: Medium
- Intrinsic: 49.5 · Deck: 50.2 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Luna is a Level 4 DARK Fiend body that serves as material for Synchro/Link/Fusion in Resonator and Archfiend archetypes, where it appears consistently across 121 recent decks. The conditional summon requirement (banish a DARK from GY) is easily met in those homes, providing reliable access. However, the card generates no advantage and its Standby Phase burn (500 damage) is negligible—a 36-turn clock with no protective text. Power comes from being clean material in focused archetypes, not from any disruption or combo generation.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Requires hand + DARK in GY to summon; consistently appears in 121 recent decks, especially Resonator/Archfiend lines where GY naturally fills. (verified) |
| Combo & Conversion | 25 | No text indicates combo generation; functions as a material body for Synchro/Link/Fusion in partner archetypes, though no recorded combo boards demonstrate active use. (inferred) |
| Resource Economy | 20 | Banishing 1 DARK from GY to summon yields a 0 or −1 net; 500 damage per Standby Phase provides negligible value (equivalent to ~0.03 card advantage over a full game). (verified) |
| Effect & Interaction | 5 | No negation, removal, or disruption on card text; 500 damage burn is too slow to influence most interactions (36 turns to win from 18,000 LP). (verified) |
| Material Utility | 65 | Level 4 DARK Fiend with no use restrictions; 1600 ATK/1200 DEF is functional as Synchro non-Tuner or Link material in Resonator/Archfiend/Bystial homes. (verified) |
| Resilience & Flexibility | 35 | Once removed, cannot be recursed (no effect text support); Standby Phase burn is once-per-turn-only and doesn't protect the body from removal or negation. (verified) |
| Deck-Building Efficiency | 50 | Not a garnet in GY-heavy archetypes; 1–3 copies per deck suggest conditional playability; DARK-specific requirement limits splashability to specialized homes. (observed) |
Calculation
Weight profile: Primary: Material body. Intrinsic ≈ 49.5, Deck ≈ 50.2, Meta = provisional. Modifiers: GY-fill requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 DARK Fiend material for Synchro/Link/Fusion lines
- Appears in 121 recent decks across Resonator, Archfiend, and Bystial homes, confirming real accessibility in context
- No use-as-material restrictions; not a garnet in GY-heavy archetypes
- Summon requirement naturally satisfied in DARK-heavy environments
Weaknesses
- 500 damage per turn is negligible (36-turn clock with zero protection)
- No combo generation, no disruption, no card advantage
- Vulnerable to removal with no recursion or protection text
- Conditional on hand presence + GY-fill; not universally accessible
- DARK-specific requirement limits splashability outside specialist homes
Counters / choke points
- Any removal spell (Kaiju, Raigeki, etc.) ends it
- Effect negation (Skill Drain, Shadow-Imprisoning Mirror) blanks it to a vanilla body
- GY disruption (Macro Cosmos, Dimensional Fissure) can prevent summon
Best use
Material body for Synchro/Link Synchro, incidental burn. Decks: Resonators, Archfiend, Bystial/Byssted, Thunder Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Card text prohibits Normal Summon; requires banishing 1 DARK from GY to Special Summon from hand; Inflicts 500 damage to opponent once per turn during Standby Phase; Appears in 121 recent decks (latest 2026-09) across Resonator, Archfiend, Bystial, and 32 other archetypes; 61.2% co-deck rate with Crimson Resonator and Red Rising Dragon (both Synchro engines); Runs 1–3 copies per deck; 67.8% of decks run 1 copy, 15.7% run 2, 16.5% run 3
- Observed: 35 distinct archetypes in recent deck sample; Resonator (20.7%) and Archfiend (9.9%) are dominant; Across usage statistics, appears in Gate Guardian (100% inclusion, 2 copies) and Regenesis (60%, 2 copies); Gameplay spread: Control (48.8%), Combo (28.9%), Grind (16.5%), Aggro (5.8%)
- Inferred: Functions as a Level 4 DARK Fiend material body for Synchro/Link/Fusion in specialist archetypes; text contains no self-searching or combo extension; 500 damage per Standby Phase is negligible in practical game length (~36-turn clock); primary value is the body, not the burn; Banishing requirement satisfied naturally in DARK-heavy Resonator/Archfiend builds where GY fills with DARK monsters during play; No recursion text limits resilience; once removed, cannot be retrieved
- Data gaps: No combos supplied (0 combos) — cannot confirm actual role execution in recorded boards; combo_conversion scored from text only No banlist token supplied — assumed 3 copies legal in all formats (TCG, OCG, Master Duel, Duel Links) Guide evidence minimal (1 passing mention in Thunder Dragon guide); no dedicated archetype guide No Top-Card ranking data — card is not a meta-defining staple; played as a regional role-filler






